You can also download my resume in Microsft Word and PDF formats.

ALEXANDER RIVAN RONALDS
+1 323 376 5868 USA
+86 159 1081 1935 CHINA

arronalds at gmail.com

PROFILE
Son of American and Australian expatriates, I was fortunate to grow up in Hong Kong, France, and the United States. Holding citizenship and passports from the United States and Australia and speaking native English, fluent French, and basic Mandarin, I have a deep understanding of both Eastern and Western business practices and culture. My experience has centered on international game production with a specific emphasis and interest in “virtual goods” business models.


EDUCATION

University of Southern California
Marshall's School of Business
Los Angeles, California
January 2002 - May 2005
Bachelor of Science in Business Administration with emphasis in Global Management

Beijing Language and Cultural University
Beijing, China
February 2006 - July 2006
A-level, Mandarin Chinese Course


MANAGEMENT EXPERIENCE

Possibility Space
Beijing, China
July 2007 - Present
Producer - Warrior Epic

Summary
  • Oversaw creative and technical development on the company’s primary product, Warrior Epic. Team included 23 artists, 11 programmers, 9 designers, and various third party contractors based in Beijing and the United States.
  • Developed and maintained overall development schedules.
  • Acted as a liaison between the development team, upper management, and multiple publishers around the world.
  • Produced the product through several critical phases of development including; two Distribution Tests, two Closed Betas, and launch.
  • Simultaneously launched the product in the United States and Europe in seven different languages.

Detailed

  • Used detailed planning schedules and stringent organization processes to increase each team’s productivity and ensure delivery of key milestones.
  • Managed relationships with publishers, working with them on a daily basis to find solutions to difficult to solve problems.
  • Supervised and managed daily tasks for our third party audio company, based in the US.
  • Designed and managed production of many key systems and UI.
  • Refined many of the games existing core systems to be more user friendly, which increased overall fun factor, and allowed for better replay value.
  • Assumed responsibilities for the company's build process for the primary product.
  • Reduced the failure rate of our build process from 40% to near 5% by increasing the transparency of build related errors.
  • Created all build related documentation; build notes, patch notes, etc.
  • Built the version release process; which simultaneously delivered new versions and supplementary files to partners and publishers.
  • Managed one internal and one external deployment of the game, keeping them both online 24/7 and always up to date with latest version.
  • Managed QA efforts for the entire company, including administration of bug tracking software, organization of daily tests, and basic stress testing.
  • Performed multiple stress tests, coordinating with publishing partners and game developers to achieve over 3000 online users. (real users and simulated users)
  • Worked with localization teams around the world to successfully translate the product into French, Spanish, German, Turkish, Mandarin, and Taiwanese.
  • Hired multiple key people for the company, including the QA Manager and the Associate Producer.
  • Introduced potential investors, business partners, and employees to the company.

Boonty
Beijing, China
July 2006 - July 2007
Project Manager

  • Oversaw 15 Chinese game developers at French-based, leading supplier of digital distribution solutions for online and PC gaming, whose casual game platform is utilized by over 100 partners worldwide, including internet portals, ISPs, and mobile operators.
  • Oversaw production of 15 games (six simultaneously) on Caf?com (Boonty’s break into the “game item purchasing?market by bringing high quality games, together with online multiplayer use).
  • Inherited two projects that were in jeopardy of being lost due to bad design. Through proper project planning and much needed tweaking, the team delivered two outstanding games that became the most played on the platform.
  • Acted as the final quality control approval for all content going onto our caf?com platform.
  • Assessed project feasibility, organized requirements, and executed project plans for several partner companies.
  • Worked with Nickelodeon to modify our platform for their needs and created four games with their IP for launch on it. These games included, Spongebob Grease Bonanza and Fairly Odd Parents, Magic Tournament.
  • Worked with Boonty CEO on the broad product planning for the games on caf?com.
  • Interfaced with third party game developers to make games and content for our caf?com site.

Chopschticks, The Comedy Tour
Beijing, China
Aug 06 - Present
Producer / Manager

  • Coordinate bimonthly comedy tours, recruiting two prominent American comedians who deliver four performances in Beijing and Shanghai nightclubs.
  • Promote shows through media outlets and expatriate organizations, resulting in audiences of over 150 guests.

ORIENTED Inc.
Beijing, China
June 06 - Present
Head Organizer (Beijing)

  • Arrange, promote and host monthly networking events for 100-150 young professional Chinese and expatriates at high-end Beijing lounges.
  • Facilitate mutually beneficial introductions among small and medium enterprises.
  • Negotiate with venue managers to provide guests amenities and print media companies to promote events.

SKILLS

Languages: English (native), French (fluent), Mandarin (basic)


MEDIA
“Model Networker.” Agenda Magazine Feb. 2009. Web Article . Print Article .
“Ask Beijing Networking.” City Weekend Magazine Oct. 2008. Web Article . Print Article .


REFERENCES

Provided on request